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Prefab list

All of the prefabs currently in the game. This file is automatically generated from Valheim using the JotunnDoc mod found on our GitHub.

Name Components
_eventzone_boss_base
  • Transform
  • SphereCollider
  • ZNetView
  • TimedDestruction
  • EventZone
_ZoneCtrl
  • Transform
  • SpawnSystem
  • ZNetView
Amber
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystem
  • ParticleSystemRenderer
AmberPearl
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystem
  • ParticleSystemRenderer
ancientbarkspear_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
AncientSeed
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
aoe_nova
  • Transform
  • ZNetView
  • Aoe
ArmorBronzeChest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorBronzeLegs
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorIronChest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorIronLegs
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorLeatherChest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorLeatherLegs
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorPaddedCuirass
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorPaddedGreaves
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorRagsChest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorRagsLegs
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorTrollLeatherChest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorTrollLeatherLegs
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorWolfChest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArmorWolfLegs
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowFire
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowFlint
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowFrost
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowNeedle
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowObsidian
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowPoison
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowSilver
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ArrowWood
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AtgeirBlackmetal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AtgeirBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AtgeirIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AxeBlackMetal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AxeBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AxeFlint
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AxeIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
AxeStone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Barley
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
BarleyFlour
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
BarleyWine
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
BarleyWineBase
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
barrell
  • Transform
  • Rigidbody
  • ZNetView
  • Destructible
  • ZSyncTransform
  • LODGroup
  • Floating
  • DropOnDestroyed
Battleaxe
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
bed
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • Bed
  • WearNTear
bee_aoe
  • Transform
  • ZNetView
  • Aoe
beech_log
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
  • LodFadeInOut
  • HoverText
beech_log_half
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • ImpactEffect
  • Floating
  • TreeLog
  • LodFadeInOut
  • HoverText
Beech_Sapling
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • StaticPhysics
Beech_small1
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • LodFadeInOut
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
Beech_small2
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • LodFadeInOut
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
Beech_Stub
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
Beech1
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
BeechSeeds
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • BoxCollider
Beehive
  • Transform
  • WearNTear
  • SpawnOnDamaged
  • DropOnDestroyed
  • LODGroup
  • ZNetView
  • Aoe
BeltStrength
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Birch_log
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
  • LodFadeInOut
  • HoverText
Birch_log_half
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • ImpactEffect
  • Floating
  • TreeLog
  • LodFadeInOut
  • HoverText
Birch1
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
Birch1_aut
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
Birch2
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
Birch2_aut
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
BirchStub
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
BlackMetal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
BlackMetalScrap
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
blastfurnace
  • Transform
  • Piece
  • ZNetView
  • Smelter
  • LODGroup
  • WearNTear
Blob
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • CharacterDrop
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • FootStep
blob_aoe
  • Transform
  • ZNetView
  • Aoe
BlobElite
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • CharacterDrop
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • FootStep
Bloodbag
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
BloodPudding
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Blueberries
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
BlueberryBush
  • Transform
  • Destructible
  • ZNetView
  • Pickable
  • StaticPhysics
  • DropOnDestroyed
Boar
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • MonsterAI
  • CharacterDrop
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • FootStep
  • Procreation
  • Tameable
Boar_piggy
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • AnimalAI
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • Growup
boar_ragdoll
  • Transform
  • Ragdoll
  • ZNetView
  • LODGroup
BombOoze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
BoneFragments
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Bonemass
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
bonemass_aoe
  • Transform
  • ZNetView
  • Aoe
  • SphereCollider
bonemass_throw_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
BonePileSpawner
  • Transform
  • ZNetView
  • Destructible
  • SpawnArea
  • LODGroup
  • HoverText
bonfire
  • Transform
  • Piece
  • ZNetView
  • Fireplace
  • WearNTear
  • LODGroup
BossStone_Bonemass
  • Transform
  • ZNetView
  • BossStone
  • RuneStone
  • LODGroup
BossStone_DragonQueen
  • Transform
  • ZNetView
  • BossStone
  • RuneStone
  • LODGroup
BossStone_Eikthyr
  • Transform
  • ZNetView
  • BossStone
  • RuneStone
  • LODGroup
BossStone_TheElder
  • Transform
  • ZNetView
  • BossStone
  • RuneStone
  • LODGroup
BossStone_Yagluth
  • Transform
  • ZNetView
  • BossStone
  • RuneStone
  • LODGroup
Bow
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
bow_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
  • LODGroup
bow_projectile_fire
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
  • LODGroup
bow_projectile_frost
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
  • LODGroup
bow_projectile_needle
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
  • LODGroup
bow_projectile_poison
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
  • LODGroup
BowDraugrFang
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
  • LODGroup
BowFineWood
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
  • LODGroup
BowHuntsman
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
  • LODGroup
Bread
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Bronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
BronzeNails
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
bronzespear_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
bucket
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • Destructible
  • LODGroup
Bush01
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • LODGroup
  • DropOnDestroyed
Bush01_heath
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
Bush02_en
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • LODGroup
  • DropOnDestroyed
  • LodFadeInOut
CapeDeerHide
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CapeLinen
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CapeLox
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CapeOdin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CapeTest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CapeTrollHide
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CapeWolf
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CargoCrate
  • Transform
  • ZNetView
  • Container
  • Rigidbody
  • ZSyncTransform
  • Floating
  • LODGroup
  • Destructible
Carrot
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
  • BoxCollider
CarrotSeeds
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • BoxCollider
  • LODGroup
CarrotSoup
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Cart
  • Transform
  • Rigidbody
  • Vagon
  • Floating
  • ZNetView
  • ZSyncTransform
  • Piece
  • WearNTear
  • ImpactEffect
  • LineRenderer
  • LODGroup
CastleKit_braided_box01
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • Destructible
  • LODGroup
  • Floating
CastleKit_groundtorch
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
CastleKit_groundtorch_green
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
CastleKit_groundtorch_unlit
  • Transform
  • ZNetView
  • WearNTear
  • Fireplace
  • LODGroup
CastleKit_pot03
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • LODGroup
Chain
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
charcoal_kiln
  • Transform
  • Piece
  • ZNetView
  • Smelter
  • LODGroup
  • WearNTear
Chest
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • Container
Chitin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Cloudberry
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CloudberryBush
  • Transform
  • Destructible
  • ZNetView
  • Pickable
  • StaticPhysics
  • LODGroup
Club
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
Coal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystem
  • ParticleSystemRenderer
Coins
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CookedLoxMeat
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
CookedMeat
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Copper
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
CopperOre
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Crow
  • Transform
  • RandomFlyingBird
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • Destructible
  • SphereCollider
  • LODGroup
  • DropOnDestroyed
CryptKey
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Crystal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
cultivate
  • Transform
  • ZNetView
  • Piece
  • TerrainModifier
Cultivator
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Dandelion
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
dead_deer
  • Transform
  • ZNetView
  • ZSyncTransform
  • TimedDestruction
Deathsquito
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
Deathsquito_sting
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
Deer
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Character
  • CharacterDrop
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • AnimalAI
  • FootStep
deer_ragdoll
  • Transform
  • LODGroup
  • ZNetView
  • Ragdoll
DeerGodExplosion
  • Transform
  • ZNetView
  • Aoe
DeerHide
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
DG_Cave
  • Transform
  • DungeonGenerator
  • ZNetView
DG_ForestCrypt
  • Transform
  • DungeonGenerator
  • ZNetView
DG_GoblinCamp
  • Transform
  • DungeonGenerator
  • ZNetView
DG_MeadowsFarm
  • Transform
  • DungeonGenerator
  • ZNetView
DG_MeadowsVillage
  • Transform
  • DungeonGenerator
  • ZNetView
DG_SunkenCrypt
  • Transform
  • DungeonGenerator
  • ZNetView
digg
  • Transform
  • ZNetView
  • TerrainModifier
digg_v2
  • Transform
  • ZNetView
  • TerrainModifier
Dragon
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
dragon_ice_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
DragonEgg
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
dragoneggcup
  • Transform
  • ItemStand
  • ZNetView
  • LODGroup
DragonTear
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
  • LODGroup
Draugr
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
draugr_arrow
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
draugr_axe
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
draugr_bow
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
draugr_bow_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
Draugr_Elite
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
Draugr_elite_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
  • VisEquipment
Draugr_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
  • VisEquipment
Draugr_Ranged
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
Draugr_ranged_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
  • VisEquipment
draugr_sword
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
dungeon_forestcrypt_door
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • Door
  • Animator
dungeon_sunkencrypt_irongate
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • Door
  • Animator
Eikthyr
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • CharacterDrop
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • RandomAnimation
  • MonsterAI
  • FootStep
eikthyr_ragdoll
  • Transform
  • Ragdoll
  • ZNetView
ElderBark
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Entrails
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
eventzone_bonemass
  • Transform
  • SphereCollider
  • ZNetView
  • TimedDestruction
  • EventZone
eventzone_eikthyr
  • Transform
  • SphereCollider
  • ZNetView
  • TimedDestruction
  • EventZone
eventzone_gdking
  • Transform
  • SphereCollider
  • ZNetView
  • TimedDestruction
  • EventZone
eventzone_goblinking
  • Transform
  • SphereCollider
  • ZNetView
  • TimedDestruction
  • EventZone
eventzone_moder
  • Transform
  • SphereCollider
  • ZNetView
  • TimedDestruction
  • EventZone
EvilHeart_Forest
  • Transform
  • ZNetView
  • Destructible
  • SpawnArea
  • LODGroup
  • DropOnDestroyed
EvilHeart_Swamp
  • Transform
  • ZNetView
  • Destructible
  • SpawnArea
  • LODGroup
  • DropOnDestroyed
Feathers
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Fenring
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
Fenring_ragdoll
  • Transform
  • Ragdoll
  • ZNetView
  • LODGroup
fermenter
  • Transform
  • Piece
  • ZNetView
  • LODGroup
  • WearNTear
  • Fermenter
FineWood
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
FirCone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
fire_pit
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • Fireplace
  • WearNTear
  • LODGroup
FireFlies
  • Transform
  • ZNetView
  • TimedDestruction
FirTree
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
FirTree_log
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
  • HoverText
FirTree_log_half
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • ImpactEffect
  • Floating
  • TreeLog
  • HoverText
FirTree_oldLog
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • LodFadeInOut
  • StaticPhysics
  • DropOnDestroyed
  • HoverText
FirTree_Sapling
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • StaticPhysics
FirTree_small
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • LodFadeInOut
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
FirTree_small_dead
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • LodFadeInOut
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
FirTree_Stub
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
Fish1
  • Transform
  • ZNetView
  • ZSyncTransform
  • Destructible
  • LODGroup
  • Fish
  • Rigidbody
Fish2
  • Transform
  • ZNetView
  • ZSyncTransform
  • Destructible
  • LODGroup
  • Fish
  • Rigidbody
Fish3
  • Transform
  • ZNetView
  • ZSyncTransform
  • Destructible
  • LODGroup
  • Fish
  • Rigidbody
Fish4_cave
  • Transform
  • ZNetView
  • ZSyncTransform
  • Destructible
  • LODGroup
  • Fish
  • Rigidbody
FishCooked
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
FishingBait
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
  • BoxCollider
  • Floating
FishingRod
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
FishingRodFloat
  • Transform
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • Floating
  • FishingFloat
  • Rigidbody
  • SphereCollider
FishingRodFloatProjectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • LineRenderer
  • LineConnect
FishRaw
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
FishWraps
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Flametal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
FlametalOre
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Flax
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Flies
  • Transform
  • ZNetView
Flint
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
flintspear_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
ForestTroll_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
forge
  • Transform
  • Piece
  • ZNetView
  • CraftingStation
  • WearNTear
forge_ext1
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
forge_ext2
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
forge_ext3
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
forge_ext4
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
forge_ext5
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
forge_ext6
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
FreezeGland
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
fx_backstab
  • Transform
  • TimedDestruction
  • ZNetView
fx_boar_pet
  • Transform
  • ZNetView
  • TimedDestruction
fx_Bonemass_aoe_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • CamShaker
  • ZNetView
fx_creature_tamed
  • Transform
  • ZNetView
  • TimedDestruction
fx_crit
  • Transform
  • TimedDestruction
  • ZNetView
fx_deathsquito_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_deatsquito_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_dragon_land
  • Transform
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_drown
  • Transform
  • ZNetView
  • TimedDestruction
fx_eikthyr_forwardshockwave
  • Transform
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_eikthyr_stomp
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_float_hitwater
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
fx_float_nibble
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
fx_gdking_rootspawn
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_goblinbrute_groundslam
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_goblinking_beam_hit
  • Transform
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_goblinking_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_goblinking_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
fx_goblinking_meteor_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_goblinking_nova
  • Transform
  • ZNetView
  • TimedDestruction
  • CamShaker
fx_GoblinShieldBreak
  • Transform
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • TimedDestruction
fx_GoblinShieldHit
  • Transform
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • TimedDestruction
fx_GP_Activation
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
  • ZSyncTransform
fx_GP_Player
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
  • ZSyncTransform
fx_GP_Stone
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
  • CamShaker
fx_guardstone_activate
  • Transform
  • ZNetView
  • TimedDestruction
fx_guardstone_deactivate
  • Transform
  • ZNetView
  • TimedDestruction
fx_guardstone_permitted_add
  • Transform
  • ZNetView
  • TimedDestruction
fx_guardstone_permitted_removed
  • Transform
  • ZNetView
  • TimedDestruction
fx_leviathan_leave
  • Transform
  • TimedDestruction
  • ZNetView
  • CamShaker
fx_leviathan_reaction
  • Transform
  • TimedDestruction
  • ZNetView
  • CamShaker
fx_Lightning
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
fx_lox_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_lox_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_Potion_frostresist
  • Transform
  • ZNetView
  • ZSyncTransform
  • TimedDestruction
fx_shaman_fireball_expl
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_shaman_protect
  • Transform
  • ZNetView
  • TimedDestruction
fx_sw_addflax
  • Transform
  • ZNetView
  • TimedDestruction
fx_sw_produce
  • Transform
  • ZNetView
  • TimedDestruction
fx_tentaroot_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_tombstone_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_totem_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_vines_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_WaterImpact_Big
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
fx_wolf_pet
  • Transform
  • ZNetView
  • TimedDestruction
gd_king
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
gdking_Ragdoll
  • Transform
  • Ragdoll
  • ZNetView
gdking_root_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
Ghost
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
GlowingMushroom
  • Transform
  • ZNetView
Goblin
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • RandomAnimation
  • VisEquipment
  • FootStep
goblin_banner
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_bed
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
Goblin_Dragdoll
  • Transform
  • ZNetView
  • Ragdoll
  • VisEquipment
goblin_fence
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_pole
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_pole_small
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_roof_45d
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_roof_45d_corner
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_roof_cap
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
  • MeshCollider
goblin_stairs
  • Transform
  • Piece
  • ZNetView
  • WearNTear
goblin_stepladder
  • Transform
  • Piece
  • ZNetView
  • WearNTear
goblin_totempole
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
  • Pickable
goblin_woodwall_1m
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_woodwall_2m
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
goblin_woodwall_2m_ribs
  • Transform
  • BoxCollider
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
GoblinArcher
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • RandomAnimation
  • VisEquipment
  • FootStep
GoblinArmband
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinBrute
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
GoblinBrute_ArmGuard
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
GoblinBrute_Attack
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinBrute_Backbones
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
GoblinBrute_ExecutionerCap
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
GoblinBrute_HipCloth
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
GoblinBrute_LegBones
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
GoblinBrute_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
  • VisEquipment
GoblinBrute_RageAttack
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinBrute_ShoulderGuard
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
GoblinBrute_Taunt
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinClub
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
GoblinHelmet
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinKing
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
  • LODGroup
GoblinKing_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
goblinking_totemholder
  • Transform
  • ItemStand
  • ZNetView
  • LODGroup
GoblinLegband
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinLoin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinShaman
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • RandomAnimation
  • VisEquipment
  • FootStep
GoblinShaman_attack_poke
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
GoblinShaman_Headdress_antlers
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
GoblinShaman_Headdress_feathers
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
GoblinShaman_projectile_fireball
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
GoblinShaman_protect_aoe
  • Transform
  • ZNetView
  • ZSyncTransform
  • Aoe
  • SphereCollider
GoblinShaman_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
  • VisEquipment
GoblinShaman_Staff_Bones
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
GoblinShaman_Staff_Feathers
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
GoblinShoulders
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinSpear
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinSpear_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
GoblinSword
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinTorch
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
GoblinTotem
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Greydwarf
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
Greydwarf_Elite
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
Greydwarf_elite_ragdoll
  • Transform
  • LODGroup
  • ZNetView
  • Ragdoll
Greydwarf_ragdoll
  • Transform
  • LODGroup
  • ZNetView
  • Ragdoll
Greydwarf_Root
  • Transform
  • Destructible
  • ZNetView
  • DropOnDestroyed
  • LODGroup
Greydwarf_Shaman
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
Greydwarf_Shaman_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
Greydwarf_throw_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
GreydwarfEye
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Greyling
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • FootStep
Greyling_ragdoll
  • Transform
  • LODGroup
  • ZNetView
  • Ragdoll
guard_stone
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • PrivateArea
guard_stone_test
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • PrivateArea
Guck
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
GuckSack
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
  • HoverText
  • RandomSpawn
GuckSack_small
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
  • HoverText
  • RandomSpawn
Haldor
  • Transform
  • CapsuleCollider
  • Trader
  • ZNetView
Hammer
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HardAntler
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Hatchling
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
hatchling_cold_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
Hatchling_ragdoll
  • Transform
  • Ragdoll
  • ZNetView
  • LODGroup
HealthUpgrade_Bonemass
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
HealthUpgrade_GDKing
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
hearth
  • Transform
  • Piece
  • ZNetView
  • Fireplace
  • WearNTear
  • LODGroup
HeathRockPillar
  • Transform
  • LODGroup
  • LodFadeInOut
  • ZNetView
  • Destructible
  • TerrainModifier
HeathRockPillar_frac
  • Transform
  • LODGroup
  • LodFadeInOut
  • ZNetView
  • MineRock5
  • TerrainModifier
HelmetBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetDrake
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetDverger
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetLeather
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetOdin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetPadded
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetTrollLeather
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
HelmetYule
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
highstone
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
  • StaticPhysics
highstone_frac
  • Transform
  • MineRock5
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
Hoe
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Honey
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
horizontal_web
  • Transform
  • ZNetView
HugeRoot1
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • DropOnDestroyed
  • HoverText
ice_rock1
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
ice_rock1_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
ice1
  • Transform
  • Floating
  • Rigidbody
  • ZNetView
  • Destructible
  • ZSyncTransform
IceBlocker
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
Imp_fireball_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
Iron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
iron_grate
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • Door
  • Animator
IronNails
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
IronOre
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
IronScrap
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
itemstand
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • ItemStand
itemstandh
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • ItemStand
Karve
  • Transform
  • MeshFilter
  • Rigidbody
  • Ship
  • ZNetView
  • ZSyncTransform
  • Piece
  • WearNTear
  • ImpactEffect
  • LODGroup
KnifeBlackMetal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
KnifeChitin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
KnifeCopper
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
KnifeFlint
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
LeatherScraps
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Leech
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
Leech_cave
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
Leviathan
  • Transform
  • ZNetView
  • ZSyncTransform
  • Leviathan
  • Rigidbody
  • MineRock
  • ZSyncAnimation
LinenThread
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystem
  • ParticleSystemRenderer
LocationProxy
  • Transform
  • ZNetView
  • LocationProxy
loot_chest_stone
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
loot_chest_wood
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
LootSpawner_pineforest
  • Transform
  • ZNetView
  • LootSpawner
Lox
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • MonsterAI
  • CharacterDrop
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • FootStep
  • Tameable
lox_ragdoll
  • Transform
  • Ragdoll
  • ZNetView
  • LODGroup
lox_stomp_aoe_OLD
  • Transform
  • ZNetView
  • Aoe
LoxMeat
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
LoxPelt
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
LoxPie
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MaceBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
MaceIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
MaceNeedle
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
MaceSilver
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
marker01
  • Transform
  • Destructible
  • DropOnDestroyed
  • ZNetView
  • StaticPhysics
  • LODGroup
marker02
  • Transform
  • Destructible
  • DropOnDestroyed
  • ZNetView
  • StaticPhysics
  • LODGroup
MeadBaseFrostResist
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadBaseHealthMedium
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadBaseHealthMinor
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadBasePoisonResist
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadBaseStaminaMedium
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadBaseStaminaMinor
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadBaseTasty
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadFrostResist
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadHealthMedium
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadHealthMinor
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadPoisonResist
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadStaminaMedium
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadStaminaMinor
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MeadTasty
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MineRock_Copper
  • Transform
  • ZNetView
  • MineRock
  • LODGroup
  • StaticPhysics
MineRock_Iron
  • Transform
  • ZNetView
  • MineRock
  • LODGroup
  • StaticPhysics
MineRock_Meteorite
  • Transform
  • ZNetView
  • MineRock
  • LODGroup
  • StaticPhysics
MineRock_Obsidian
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
  • HoverText
MineRock_Stone
  • Transform
  • ZNetView
  • MineRock
  • LODGroup
  • StaticPhysics
MineRock_Tin
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
  • HoverText
MountainGraveStone01
  • Transform
  • MeshFilter
  • MeshRenderer
  • MeshCollider
  • Destructible
  • DropOnDestroyed
  • StaticPhysics
  • ZNetView
mud_road
  • Transform
  • ZNetView
  • Piece
  • TerrainModifier
mudpile
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • HoverText
mudpile_beacon
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • Beacon
  • HoverText
mudpile_frac
  • Transform
  • MineRock5
  • ZNetView
  • LODGroup
mudpile_old
  • Transform
  • MineRock
  • ZNetView
  • LODGroup
mudpile2
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • HoverText
mudpile2_frac
  • Transform
  • MineRock5
  • ZNetView
  • LODGroup
Mushroom
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MushroomBlue
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
MushroomYellow
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Neck
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
Neck_Ragdoll
  • Transform
  • LODGroup
  • ZNetView
  • Ragdoll
NeckTail
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
NeckTailGrilled
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Needle
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Oak_log
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
  • LodFadeInOut
  • HoverText
Oak_log_half
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • ImpactEffect
  • Floating
  • TreeLog
  • LodFadeInOut
  • HoverText
Oak1
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
OakStub
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
Obsidian
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
odin
  • Transform
  • Animator
  • CapsuleCollider
  • Rigidbody
  • Odin
  • ZNetView
  • ZSyncTransform
OLD_wood_roof
  • Transform
  • Piece
  • ZNetView
  • WearNTear
OLD_wood_roof_icorner
  • Transform
  • Piece
  • ZNetView
  • WearNTear
OLD_wood_roof_ocorner
  • Transform
  • Piece
  • ZNetView
  • WearNTear
OLD_wood_roof_top
  • Transform
  • Piece
  • ZNetView
  • WearNTear
OLD_wood_wall_roof
  • Transform
  • Piece
  • ZNetView
  • WearNTear
Ooze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
oozebomb_explosion
  • Transform
  • ZNetView
  • Aoe
oozebomb_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
path
  • Transform
  • ZNetView
  • Piece
  • TerrainModifier
paved_road
  • Transform
  • ZNetView
  • Piece
  • TerrainModifier
Pickable_Barley
  • Transform
  • ZNetView
  • Destructible
  • StaticTarget
  • CapsuleCollider
  • StaticPhysics
  • Pickable
  • DropOnDestroyed
  • LODGroup
Pickable_Barley_Wild
  • Transform
  • ZNetView
  • Destructible
  • CapsuleCollider
  • StaticPhysics
  • Pickable
  • DropOnDestroyed
  • LODGroup
Pickable_BogIronOre
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_Branch
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_Carrot
  • Transform
  • ZNetView
  • Pickable
  • Destructible
  • StaticTarget
  • StaticPhysics
  • LODGroup
  • CapsuleCollider
Pickable_Dandelion
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_DolmenTreasure
  • Transform
  • ZNetView
  • PickableItem
Pickable_DragonEgg
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_Flax
  • Transform
  • ZNetView
  • Destructible
  • StaticTarget
  • CapsuleCollider
  • StaticPhysics
  • Pickable
  • DropOnDestroyed
  • LODGroup
Pickable_Flax_Wild
  • Transform
  • ZNetView
  • Destructible
  • CapsuleCollider
  • StaticPhysics
  • Pickable
  • DropOnDestroyed
  • LODGroup
Pickable_Flint
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_ForestCryptRandom
  • Transform
  • ZNetView
  • PickableItem
Pickable_ForestCryptRemains01
  • Transform
  • ZNetView
  • Pickable
Pickable_ForestCryptRemains02
  • Transform
  • ZNetView
  • Pickable
Pickable_ForestCryptRemains03
  • Transform
  • ZNetView
  • Pickable
Pickable_ForestCryptRemains04
  • Transform
  • ZNetView
  • Pickable
Pickable_Item
  • Transform
  • ZNetView
  • PickableItem
  • StaticPhysics
Pickable_Meteorite
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_MountainRemains01_buried
  • Transform
  • ZNetView
  • Pickable
Pickable_Mushroom
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_Mushroom_blue
  • Transform
  • ZNetView
  • Pickable
Pickable_Mushroom_yellow
  • Transform
  • ZNetView
  • Pickable
Pickable_Obsidian
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_RandomFood
  • Transform
  • ZNetView
  • PickableItem
Pickable_SeedCarrot
  • Transform
  • ZNetView
  • Pickable
  • Destructible
  • StaticTarget
  • StaticPhysics
  • LODGroup
  • CapsuleCollider
Pickable_SeedTurnip
  • Transform
  • ZNetView
  • Pickable
  • Destructible
  • StaticTarget
  • StaticPhysics
  • LODGroup
  • CapsuleCollider
Pickable_Stone
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_SunkenCryptRandom
  • Transform
  • ZNetView
  • PickableItem
Pickable_SurtlingCoreStand
  • Transform
  • ZNetView
  • Pickable
Pickable_Thistle
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_Tin
  • Transform
  • ZNetView
  • Pickable
  • StaticPhysics
Pickable_Turnip
  • Transform
  • ZNetView
  • Pickable
  • Destructible
  • StaticTarget
  • StaticPhysics
  • LODGroup
  • CapsuleCollider
PickaxeAntler
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
PickaxeBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
PickaxeIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
PickaxeStone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
piece_artisanstation
  • Transform
  • ZNetView
  • Piece
  • CraftingStation
  • WearNTear
  • LODGroup
piece_banner01
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
piece_banner02
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
piece_banner03
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
piece_banner04
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
piece_banner05
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
piece_bed02
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • Bed
  • WearNTear
piece_beehive
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Beehive
  • SpawnOnDamaged
  • LODGroup
piece_bench01
  • Transform
  • Piece
  • ZNetView
  • WearNTear
piece_brazierceiling01
  • Transform
  • Piece
  • ZNetView
  • Fireplace
  • WearNTear
  • LODGroup
piece_cauldron
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • CraftingStation
piece_chair
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Chair
piece_chair02
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Chair
piece_chest
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
piece_chest_private
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
piece_chest_wood
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
piece_cookingstation
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • CookingStation
  • LODGroup
piece_gift1
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
piece_gift2
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
piece_gift3
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
piece_groundtorch
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Fireplace
  • LODGroup
piece_groundtorch_green
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Fireplace
  • LODGroup
piece_groundtorch_wood
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Fireplace
  • LODGroup
piece_jackoturnip
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Fireplace
  • LODGroup
piece_maypole
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
piece_sharpstakes
  • Transform
  • Piece
  • ZNetView
  • WearNTear
piece_spinningwheel
  • Transform
  • Piece
  • ZNetView
  • Smelter
  • LODGroup
  • WearNTear
piece_stonecutter
  • Transform
  • ZNetView
  • Piece
  • CraftingStation
  • WearNTear
piece_table
  • Transform
  • Piece
  • ZNetView
  • WearNTear
piece_throne01
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Chair
piece_walltorch
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • Fireplace
  • LODGroup
piece_workbench
  • Transform
  • ZNetView
  • Piece
  • CraftingStation
  • WearNTear
piece_workbench_ext1
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
piece_workbench_ext2
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
piece_workbench_ext3
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
piece_workbench_ext4
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • StationExtension
  • LODGroup
piece_xmastree
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
PineCone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
PineTree
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
Pinetree_01
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • HoverText
Pinetree_01_Stub
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • HoverText
  • DropOnDestroyed
PineTree_log
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
  • HoverText
PineTree_log_half
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • LODGroup
  • ImpactEffect
  • Floating
  • TreeLog
  • HoverText
PineTree_log_halfOLD
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
PineTree_logOLD
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
PineTree_Sapling
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • StaticPhysics
Player
  • Transform
  • CapsuleCollider
  • Rigidbody
  • PlayerController
  • Player
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • Talker
  • VisEquipment
  • Skills
  • FootStep
Player_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
  • VisEquipment
Player_ragdoll_old
  • Transform
  • ZNetView
  • Ragdoll
  • TimedDestruction
Player_tombstone
  • Transform
  • ZNetView
  • Rigidbody
  • TombStone
  • Container
  • ZSyncTransform
  • Floating
  • LODGroup
PlayerUnarmed
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
portal
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • TeleportWorld
portal_wood
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • TeleportWorld
projectile_beam
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
projectile_chitinharpoon
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
projectile_meteor
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
projectile_wolffang
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
QueenBee
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
QueensJam
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Raft
  • Transform
  • MeshFilter
  • Rigidbody
  • Ship
  • ZNetView
  • ZSyncTransform
  • Piece
  • WearNTear
  • ImpactEffect
  • LODGroup
raise
  • Transform
  • ZNetView
  • Piece
  • TerrainModifier
Raspberry
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
RaspberryBush
  • Transform
  • Destructible
  • ZNetView
  • Pickable
  • StaticPhysics
  • DropOnDestroyed
RawMeat
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
replant
  • Transform
  • ZNetView
  • Piece
  • TerrainModifier
Resin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Rock_3
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • Destructible
Rock_3_frac
  • Transform
  • MineRock5
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
Rock_4
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
Rock_4_plains
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
Rock_7
  • Transform
  • Destructible
  • ZNetView
  • StaticPhysics
  • DropOnDestroyed
Rock_destructible
  • Transform
  • LODGroup
  • Destructible
  • ZNetView
Rock_destructible_test
  • Transform
  • ZNetView
  • MineRock
  • LODGroup
rock1_mountain
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
rock1_mountain_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock2_heath
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
rock2_heath_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock2_mountain
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
rock2_mountain_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock3_mountain
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
rock3_mountain_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock3_silver
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
  • HoverText
rock3_silver_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock4_coast
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
rock4_coast_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock4_copper
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
  • HoverText
rock4_copper_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock4_forest
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
rock4_forest_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rock4_heath
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
rock4_heath_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
RockFinger
  • Transform
  • MeshFilter
  • MeshRenderer
  • MeshCollider
  • Destructible
  • LODGroup
  • ZNetView
RockFinger_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
RockFingerBroken
  • Transform
  • MeshFilter
  • MeshRenderer
  • MeshCollider
  • Destructible
  • LODGroup
  • ZNetView
RockFingerBroken_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
rockformation1
  • Transform
  • LODGroup
  • LodFadeInOut
  • ZNetView
RockThumb
  • Transform
  • MeshFilter
  • MeshRenderer
  • MeshCollider
  • Destructible
  • LODGroup
  • ZNetView
RockThumb_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
root07
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
  • DropOnDestroyed
root08
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
  • DropOnDestroyed
root11
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
  • DropOnDestroyed
root12
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
  • DropOnDestroyed
RoundLog
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Ruby
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystem
  • ParticleSystemRenderer
rug_deer
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
rug_fur
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
rug_wolf
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
sapling_barley
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • LODGroup
sapling_carrot
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • LODGroup
sapling_flax
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • LODGroup
sapling_seedcarrot
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • LODGroup
sapling_seedturnip
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • LODGroup
sapling_turnip
  • Transform
  • ZNetView
  • Plant
  • Destructible
  • Piece
  • CapsuleCollider
  • LODGroup
Sausages
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Seagal
  • Transform
  • RandomFlyingBird
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • Destructible
  • SphereCollider
  • LODGroup
  • DropOnDestroyed
Serpent
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • Tail
SerpentMeat
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
SerpentMeatCooked
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SerpentScale
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SerpentStew
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
sfx_arrow_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_atgeir_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_atgeir_attack_secondary
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_axe_flint_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_axe_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_axe_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_barley_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_barnacle_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_battleaxe_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_battleaxe_swing_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_battleaxe_swing_wosh
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_beehive_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_beehive_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_blob_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_blob_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_blob_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_blob_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_blob_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_blob_jump
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_boar_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_boar_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_boar_birth
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_boar_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_boar_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_boar_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_boar_love
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bomb_throw
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_Bonemass_alert
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_Bonemass_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_Bonemass_Hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_Bonemass_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bonepile_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bones_pick
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bow_draw
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bow_fire
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bow_fire_silent
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bowl_AddItem
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_build_cultivator
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_build_hammer_default
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_build_hammer_metal
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_build_hammer_stone
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_build_hammer_wood
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_build_hoe
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_bush_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_cart_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_chest_close
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_chest_open
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_club_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_club_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_cooking_station_burnt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_cooking_station_done
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_cooking_station_take
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_creature_consume
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_crow_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_deathsquito_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_deer_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_deer_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_deer_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dodge
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_dragon_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_coldball_explode
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_dragon_coldball_launch
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_coldball_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_coldbreath_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_coldbreath_trailon
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_dragon_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_hurt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_melee_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_dragon_melee_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_dragon_scream
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_dragonegg_destroy
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_draugr_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_draugr_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_draugr_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_draugr_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_draugrpile_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_draugrpile_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_DraugrSpawn
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_eat
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_eikthyr_alert
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_eikthyr_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_eikthyr_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_eikthyr_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_equip
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_equip_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_claw_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_claw_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_claw_trailstart
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_howl
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_jump_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_jump_trailstart
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fenring_jump_trigger
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fermenter_add
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fermenter_tap
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_FireAddFuel
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_fishingrod_linebreak
  • Transform
  • ZSFX
  • AudioSource
  • TimedDestruction
  • ZNetView
sfx_fishingrod_swing
  • Transform
  • ZSFX
  • AudioSource
  • TimedDestruction
  • ZNetView
sfx_Frost_Start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gdking_alert
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gdking_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_gdking_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gdking_punch
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gdking_rock_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gdking_scream
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_gdking_shoot_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_gdking_shoot_trigger
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_gdking_spawn
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gdking_stomp
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ghost_alert
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ghost_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ghost_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ghost_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ghost_hurt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ghost_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblin_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblin_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblin_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblin_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblinbrute_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblinbrute_clubhit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_goblinbrute_clubswing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblinbrute_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblinbrute_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_goblinking_beam
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_goblinking_taunt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_GoblinShaman_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_GoblinShaman_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_GoblinShaman_fireball_launch
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_GoblinShaman_hurt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_GoblinShaman_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_elite_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_elite_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_elite_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_elite_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_shaman_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_shaman_heal
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_stone_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarf_throw
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarfnest_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greydwarfnest_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greyling_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greyling_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greyling_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greyling_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_greyling_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_GuckSackDestroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_GuckSackHit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem_cauldron
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem_cauldron_end
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem_end
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem_forge
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem_forge_end
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem_workbench
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_craftitem_workbench_end
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_repairitem_forge
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_gui_repairitem_workbench
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_haldor_greet
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_haldor_laugh
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_haldor_yea
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_hatchling_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_hatchling_coldball_explode
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_hatchling_coldball_launch
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_hatchling_coldball_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_hatchling_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_hatchling_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_hatcling_hurt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ice_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ice_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_imp_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_imp_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_imp_fireball_explode
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_imp_fireball_launch
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_imp_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_jump
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_kiln_addore
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_kiln_produce
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_knife_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_land
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_land_water
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_leech_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_leech_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_leech_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_leech_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_leech_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_leech_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_lootspawn
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_lox_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_lox_attack_bite
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_lox_attack_stomp
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_lox_shout
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_MeadBurp
  • Transform
  • ZSFX
  • AudioSource
  • ZNetView
  • TimedDestruction
sfx_metal_blocked
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_metal_blocked_overlay
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_metal_shield_blocked
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_metal_shield_blocked_overlay
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_mill_add
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_mill_produce
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_MudDestroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_MudHit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_neck_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_neck_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_neck_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_neck_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_neck_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_neck_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_offering
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_oozebomb_explode
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_OpenPortal
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_perfectblock
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_pickable_pick
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_pickaxe_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_pickaxe_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_Poison_Start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_Potion_frostresist_Start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_Potion_health_Start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_Potion_stamina_Start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_prespawn
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_ProjectileHit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_rock_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_rock_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_secretfound
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_secretfound 1
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_attack_trigger
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_hurt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_serpent_taunt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_ship_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_ship_impact
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_silvermace_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_big_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_big_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_skeleton_mace_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_sledge_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_sledge_iron_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_sledge_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_smelter_add
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_smelter_produce
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_spawn
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_spear_flint_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_spear_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_spear_poke
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_spear_throw
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • CamShaker
  • ZNetView
sfx_stonegolem_attack_wosh
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • CamShaker
  • ZNetView
sfx_stonegolem_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_hurt
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_primary_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_second_start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_spikeattack_trailon
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_stonegolem_wakeup
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_sword_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • AudioReverbFilter
sfx_sword_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_tentaroot_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_torch_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_tree_fall
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_tree_fall_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_tree_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_troll_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_troll_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
  • CamShaker
sfx_troll_attacking
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_troll_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_troll_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_troll_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_troll_rock_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_unarmed_blocked
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_unarmed_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_unarmed_swing
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_UndeadBurn_Start
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_WishbonePing_closer
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_WishbonePing_far
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_WishbonePing_further
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_WishbonePing_med
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_WishbonePing_near
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wolf_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wolf_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wolf_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wolf_birth
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wolf_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wolf_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wolf_love
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wood_blocked
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wood_blocked_overlay
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wood_break
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wood_destroyed
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wood_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wraith_alerted
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wraith_attack
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wraith_attack_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wraith_death
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wraith_hit
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
sfx_wraith_idle
  • Transform
  • TimedDestruction
  • ZSFX
  • AudioSource
  • ZNetView
shaman_attack_aoe
  • Transform
  • ZNetView
  • ZSyncTransform
  • Aoe
  • BoxCollider
shaman_heal_aoe
  • Transform
  • ZNetView
  • ZSyncTransform
  • Aoe
  • SphereCollider
SharpeningStone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ShieldBanded
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldBlackmetal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldBlackmetalTower
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldBronzeBuckler
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
ShieldIronSquare
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldIronTower
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldKnight
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldSerpentscale
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldSilver
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldWood
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ShieldWoodTower
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
ship_construction
  • Transform
  • Piece
  • ZNetView
  • LODGroup
  • ShipConstructor
shipwreck_karve_bottomboards
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
  • MeshCollider
shipwreck_karve_bow
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
  • MeshCollider
shipwreck_karve_chest
  • Transform
  • ZNetView
  • Container
  • WearNTear
shipwreck_karve_dragonhead
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
  • MeshCollider
shipwreck_karve_stern
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
  • MeshCollider
shipwreck_karve_sternpost
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
  • DropOnDestroyed
  • MeshCollider
shrub_2
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • DropOnDestroyed
shrub_2_heath
  • Transform
  • Destructible
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
  • DropOnDestroyed
sign
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • Sign
sign_notext
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
Silver
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
SilverNecklace
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystem
  • ParticleSystemRenderer
SilverOre
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
silvervein
  • Transform
  • ZNetView
  • LODGroup
  • Destructible
  • HoverText
  • LodFadeInOut
silvervein_frac
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • MineRock5
Skeleton
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
skeleton_bow
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
skeleton_mace
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
Skeleton_NoArcher
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
Skeleton_Poison
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
skeleton_sword
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
Skull1
  • Transform
  • ZNetView
Skull2
  • Transform
  • ZNetView
sledge_aoe
  • Transform
  • ZNetView
  • Aoe
SledgeIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SledgeStagbreaker
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
smelter
  • Transform
  • Piece
  • ZNetView
  • Smelter
  • LODGroup
  • WearNTear
Spawner_Blob
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_BlobElite
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Boar
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Draugr
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Draugr_Elite
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Draugr_Noise
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Draugr_Ranged
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Draugr_Ranged_Noise
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Draugr_respawn_30
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_DraugrPile
  • Transform
  • ZNetView
  • Destructible
  • SpawnArea
  • LODGroup
  • HoverText
  • DropOnDestroyed
Spawner_Fenring
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Fish4
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Ghost
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Goblin
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_GoblinArcher
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_GoblinBrute
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_GoblinShaman
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Greydwarf
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Greydwarf_Elite
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Greydwarf_Shaman
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_GreydwarfNest
  • Transform
  • ZNetView
  • Destructible
  • SpawnArea
  • LODGroup
  • HoverText
  • DropOnDestroyed
Spawner_Hatchling
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_imp
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_imp_respawn
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Leech_cave
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Location_Elite
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Location_Greydwarf
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Location_Shaman
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Skeleton
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Skeleton_night_noarcher
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Skeleton_poison
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Skeleton_respawn_30
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_StoneGolem
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Troll
  • Transform
  • ZNetView
  • CreatureSpawner
Spawner_Wraith
  • Transform
  • ZNetView
  • CreatureSpawner
SpearBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
SpearChitin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
SpearElderbark
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
SpearFlint
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
SpearWolfFang
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
stake_wall
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • WearNTear
StaminaUpgrade_Greydwarf
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
StaminaUpgrade_Troll
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
StaminaUpgrade_Wraith
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
StatueCorgi
  • Transform
  • ZNetView
  • LODGroup
StatueDeer
  • Transform
  • ZNetView
  • LODGroup
StatueEvil
  • Transform
  • ZNetView
StatueHare
  • Transform
  • ZNetView
  • LODGroup
StatueSeed
  • Transform
  • ZNetView
  • LODGroup
Stone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
stone_arch
  • Transform
  • Piece
  • ZNetView
  • WearNTear
stone_floor
  • Transform
  • ZNetView
  • Piece
  • BoxCollider
  • WearNTear
stone_floor_2x2
  • Transform
  • ZNetView
  • Piece
  • BoxCollider
  • WearNTear
stone_pile
  • Transform
  • ZNetView
  • Piece
  • WearNTear
stone_pillar
  • Transform
  • Piece
  • ZNetView
  • BoxCollider
  • WearNTear
stone_stair
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
stone_wall_1x1
  • Transform
  • Piece
  • ZNetView
  • BoxCollider
  • WearNTear
stone_wall_2x1
  • Transform
  • Piece
  • ZNetView
  • BoxCollider
  • WearNTear
stone_wall_4x2
  • Transform
  • Piece
  • ZNetView
  • BoxCollider
  • WearNTear
stoneblock_fracture
  • Transform
  • MineRock
  • ZNetView
stonechest
  • Transform
  • ZNetView
  • Container
StoneGolem
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
stonegolem_attack1_spike
  • Transform
  • Rigidbody
  • ZSyncTransform
  • ZNetView
  • ItemDrop
StoneGolem_clubs
  • Transform
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Rigidbody
StoneGolem_hat
  • Transform
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Rigidbody
Stonegolem_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
StoneGolem_spikes
  • Transform
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Rigidbody
stubbe
  • Transform
  • LODGroup
  • LodFadeInOut
  • Destructible
  • ZNetView
  • DropOnDestroyed
  • StaticPhysics
stubbe_spawner
  • Transform
  • LODGroup
  • LodFadeInOut
  • Destructible
  • ZNetView
  • DropOnDestroyed
sunken_crypt_gate
  • Transform
  • ZNetView
  • LODGroup
  • Door
  • Animator
Surtling
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • ZSyncTransform
SurtlingCore
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SwampTree1
  • Transform
  • TreeBase
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • HoverText
SwampTree1_log
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • TreeLog
  • LODGroup
  • ImpactEffect
  • Floating
  • HoverText
SwampTree1_Stub
  • Transform
  • Destructible
  • ZNetView
  • DropOnDestroyed
  • HoverText
SwampTree2
  • Transform
  • LODGroup
  • LodFadeInOut
  • ZNetView
SwampTree2_darkland
  • Transform
  • LODGroup
  • LodFadeInOut
  • ZNetView
SwampTree2_log
  • Transform
  • LODGroup
  • LodFadeInOut
  • ZNetView
SwordBlackmetal
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SwordBronze
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SwordCheat
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SwordIron
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SwordIronFire
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
SwordSilver
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Tankard
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TankardOdin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TentaRoot
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterTimedDestruction
tentaroot_attack
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
Thistle
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Tin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
TinOre
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • BoxCollider
  • LODGroup
tolroko_flyer
  • Transform
  • Rigidbody
  • ZNetView
Torch
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Trailership
  • Transform
  • MeshFilter
  • Rigidbody
  • Ship
  • ZNetView
  • ZSyncTransform
  • Piece
  • WearNTear
  • ImpactEffect
  • LODGroup
TrainingDummy
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
TreasureChest_blackforest
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_fCrypt
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_forestcrypt
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_heath
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_meadows
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_meadows_buried
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
  • RandomSpawn
  • Beacon
TreasureChest_mountains
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_plains_stone
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_sunkencrypt
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_swamp
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
TreasureChest_trollcave
  • Transform
  • ZNetView
  • Container
  • Piece
  • WearNTear
Troll
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
  • VisEquipment
  • FootStep
troll_groundslam_aoe
  • Transform
  • ZNetView
  • Aoe
troll_log_swing_h
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
troll_log_swing_v
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Troll_ragdoll
  • Transform
  • ZNetView
  • Ragdoll
troll_throw_projectile
  • Transform
  • Projectile
  • ZNetView
  • ZSyncTransform
TrollHide
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
TrophyBlob
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyBoar
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyBonemass
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyDeathsquito
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyDeer
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyDragonQueen
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyDraugr
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyDraugrElite
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyDraugrFem
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyEikthyr
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyFenring
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyForestTroll
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyFrostTroll
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyGoblin
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyGoblinBrute
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyGoblinKing
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyGoblinShaman
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyGreydwarf
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyGreydwarfBrute
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyGreydwarfShaman
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyHatchling
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyLeech
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyLox
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyNeck
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophySerpent
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophySGolem
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophySkeleton
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophySkeletonPoison
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophySurtling
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyTheElder
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyWolf
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
TrophyWraith
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
tunnel_web
  • Transform
  • ZNetView
turf_roof
  • Transform
  • Piece
  • ZNetView
  • WearNTear
turf_roof_top
  • Transform
  • Piece
  • ZNetView
  • WearNTear
turf_roof_wall
  • Transform
  • Piece
  • ZNetView
  • WearNTear
Turnip
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
TurnipSeeds
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • BoxCollider
  • LODGroup
TurnipStew
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
Valkyrie
  • Transform
  • Valkyrie
  • ZNetView
  • ZSyncTransform
  • LODGroup
VegvisirShard_Bonemass
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
vertical_web
  • Transform
  • ZNetView
vfx_arrowhit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_auto_pickup
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_barley_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_barnacle_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_barnacle_hit
  • Transform
  • ZNetView
  • TimedDestruction
vfx_barrle_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • Gibber
vfx_beech_cut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_beech_small1_destroy
  • Transform
  • TimedDestruction
  • ZNetView
vfx_beech_small2_destroy
  • Transform
  • TimedDestruction
  • ZNetView
vfx_beechlog_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_beechlog_half_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_beehive_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_beehive_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_birch1_aut_cut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_birch1_cut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_birch2_aut_cut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_birch2_cut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_blastfurance_addfuel
  • Transform
  • ZNetView
  • TimedDestruction
vfx_blastfurnace_addore
  • Transform
  • ZNetView
  • TimedDestruction
vfx_blastfurnace_produce
  • Transform
  • ZNetView
  • TimedDestruction
vfx_blob_attack
  • Transform
  • ZNetView
  • TimedDestruction
vfx_blob_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_blob_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_blobelite_attack
  • Transform
  • ZNetView
  • TimedDestruction
vfx_blocked
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_BloodDeath
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_BloodHit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_boar_birth
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_boar_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_boar_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_boar_love
  • Transform
  • ZNetView
  • TimedDestruction
vfx_BonemassDeath
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_BonemassHit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_bonepile_destroyed
  • Transform
  • ZNetView
  • TimedDestruction
vfx_bones_pick
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_bonfire_AddFuel
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_bonfire_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_bow_fire
  • Transform
  • ZNetView
  • TimedDestruction
vfx_bowl_AddItem
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Burning
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
vfx_bush_destroyed
  • Transform
  • ZNetView
  • TimedDestruction
vfx_bush_destroyed_heath
  • Transform
  • ZNetView
  • TimedDestruction
vfx_bush_leaf_puff
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_bush_leaf_puff_heath
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_bush2_e_hit
  • Transform
  • ZNetView
  • TimedDestruction
vfx_bush2_en_destroyed
  • Transform
  • ZNetView
  • TimedDestruction
vfx_clubhit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_Cold
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
vfx_ColdBall_Hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ColdBall_launch
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_cooking_station_transform
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_corpse_destruction_large
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_corpse_destruction_medium
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_corpse_destruction_small
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_creature_soothed
  • Transform
  • ZNetView
  • TimedDestruction
vfx_crow_death
  • Transform
  • ZNetView
  • TimedDestruction
vfx_damaged_cart
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Damaged_Karve
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Damaged_Raft
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Damaged_VikingShip
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_darkland_groundfog
  • Transform
  • ZNetView
vfx_deer_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_deer_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Destroyed_Karve
  • Transform
  • ZNetView
  • Gibber
vfx_Destroyed_Raft
  • Transform
  • ZNetView
  • Gibber
vfx_Destroyed_VikingShip
  • Transform
  • ZNetView
  • Gibber
vfx_dragon_coldbreath
  • Transform
  • ZNetView
  • TimedDestruction
  • ZSyncTransform
vfx_dragon_death
  • Transform
  • ZNetView
  • TimedDestruction
vfx_dragon_hurt
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_dragon_ice_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_dragonegg_destroy
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_draugr_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_draugr_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_draugrpile_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_draugrpile_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_DraugrSpawn
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_edge_clouds
  • Transform
  • ZNetView
vfx_eikthyr_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_fenring_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_fenring_hurt
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_fermenter_add
  • Transform
  • ZNetView
  • TimedDestruction
vfx_fermenter_tap
  • Transform
  • ZNetView
  • TimedDestruction
vfx_fir_oldlog
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_FireAddFuel
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_FireballHit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_firetree_regrow
  • Transform
  • TimedDestruction
  • ZNetView
vfx_firetreecut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_firetreecut_dead
  • Transform
  • TimedDestruction
  • ZNetView
vfx_firlogdestroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_firlogdestroyed_half
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_foresttroll_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ForgeAddFuel
  • Transform
  • ZNetView
  • TimedDestruction
vfx_Freezing
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
vfx_Frost
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
vfx_frostarrow_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_frosttroll_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_gdking_stomp
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • CamShaker
  • ZNetView
vfx_ghost_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ghost_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_goblin_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_goblin_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_goblin_woodwall_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_goblinbrute_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_goblinbrute_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_goblinking_beam_OLD
  • Transform
  • ZNetView
  • TimedDestruction
  • ZSyncTransform
vfx_GoblinShield
  • Transform
  • ZNetView
  • ZSyncTransform
  • LODGroup
vfx_GodExplosion
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_greydwarf_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_greydwarf_elite_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_greydwarf_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_greydwarf_root_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_greydwarf_shaman_pray
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • ZSyncTransform
vfx_greydwarfnest_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_greydwarfnest_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_groundtorch_addFuel
  • Transform
  • ZNetView
  • TimedDestruction
vfx_GuckSackDestroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_GuckSackHit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_GuckSackSmall_Destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Harpooned
  • Transform
  • ZNetView
  • ZSyncTransform
  • LineRenderer
  • LineConnect
vfx_hatchling_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_hatchling_hurt
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_HealthUpgrade
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_HearthAddFuel
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_HitSparks
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ice_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ice_destroyed_shelf
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ice_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_iceblocker_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ImpDeath
  • Transform
  • ZNetView
  • TimedDestruction
vfx_kiln_addore
  • Transform
  • ZNetView
  • TimedDestruction
vfx_kiln_produce
  • Transform
  • ZNetView
  • TimedDestruction
vfx_leech_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_leech_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_lootspawn
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_lox_groundslam
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_MeadSplash
  • Transform
  • ZNetView
  • TimedDestruction
vfx_mill_add
  • Transform
  • ZNetView
  • TimedDestruction
vfx_mill_produce
  • Transform
  • ZNetView
  • TimedDestruction
vfx_MudDestroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_MudHit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_neck_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_neck_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_oak_cut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_oaklogdestroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_oaklogdestroyed_half
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_ocean_clouds
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
vfx_odin_despawn
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_offering
  • Transform
  • TimedDestruction
  • ZNetView
vfx_perfectblock
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_pickable_pick
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_pinelogdestroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_pinelogdestroyed_half
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_pinetree_regrow
  • Transform
  • TimedDestruction
  • ZNetView
vfx_pinetreecut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_Place_bed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_beehive
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_brazierceiling01
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_cart
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_cauldron
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_charcoalkiln
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_chest
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_digg
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_forge
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_Karve
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_mud_road
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_Place_portal
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_Raft
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_raise
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_Place_replant
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_smelter
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_spinningwheel
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_stone_floor
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_stone_floor_2x2
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_stone_wall_2x1
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_stone_wall_4x2
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_VikingShip
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_windmill
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_beam
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_floor
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_pole
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_roof
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_stair
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_wall
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_wall_half
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_wood_wall_roof
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_Place_workbench
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_player_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_player_hit
  • Transform
  • ZNetView
  • TimedDestruction
  • ParticleSystem
  • ParticleSystemRenderer
vfx_Poison
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
vfx_poisonarrow_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_Potion_health_medium
  • Transform
  • ZNetView
  • ZSyncTransform
vfx_Potion_stamina_medium
  • Transform
  • ZNetView
  • ZSyncTransform
vfx_prespawn
  • Transform
  • TimedDestruction
  • ZNetView
vfx_ProjectileHit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_RockDestroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_RockDestroyed_large
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_RockDestroyed_Obsidian
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_RockHit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_RockHit_Obsidian
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_SawDust
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_seagull_death
  • Transform
  • ZNetView
  • TimedDestruction
vfx_serpent_attack_trigger
  • Transform
  • TimedDestruction
  • ZNetView
vfx_serpent_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_serpent_hurt
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_shrub_2_destroyed
  • Transform
  • ZNetView
  • TimedDestruction
vfx_shrub_2_heath_destroyed
  • Transform
  • ZNetView
  • TimedDestruction
vfx_shrub_2_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_shrub_heath_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_silvermace_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_skeleton_big_death
  • Transform
  • ZNetView
  • TimedDestruction
vfx_skeleton_death
  • Transform
  • ZNetView
  • TimedDestruction
vfx_skeleton_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_skeleton_mace_hit
  • Transform
  • ZNetView
  • TimedDestruction
vfx_sledge_hit
  • Transform
  • ZNetView
  • TimedDestruction
vfx_sledge_iron_hit
  • Transform
  • ZNetView
  • TimedDestruction
vfx_smelter_addfuel
  • Transform
  • ZNetView
  • TimedDestruction
vfx_smelter_addore
  • Transform
  • ZNetView
  • TimedDestruction
vfx_smelter_produce
  • Transform
  • ZNetView
  • TimedDestruction
vfx_Smoked
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
vfx_spawn
  • Transform
  • TimedDestruction
  • ZNetView
vfx_spawn_large
  • Transform
  • TimedDestruction
  • ZNetView
vfx_spawn_small
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_StaminaUpgrade
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_stone_floor_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_stone_stair_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_stone_wall_4x2_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_stonegolem_attack_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_stonegolem_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_stonegolem_hurt
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_stonegolem_wakeup
  • Transform
  • ZNetView
  • TimedDestruction
vfx_stubbe
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_swamp_mist
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
vfx_swamptree_cut
  • Transform
  • TimedDestruction
  • ZNetView
vfx_torch_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_tree_fall_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_troll_attack_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_troll_death
  • Transform
  • ZNetView
  • TimedDestruction
vfx_troll_groundslam
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_troll_log_hitground
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_troll_rock_destroyed
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_turnip_grow
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_UndeadBurn
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • ZSyncTransform
vfx_vines_destroyed
  • Transform
  • ZNetView
  • TimedDestruction
vfx_walltorch_addFuel
  • Transform
  • ZNetView
  • TimedDestruction
vfx_WaterImpact_Karve
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_WaterImpact_Raft
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_WaterImpact_VikingShip
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
  • CamShaker
vfx_Wet
  • Transform
  • ZNetView
  • ZSyncTransform
vfx_WishbonePing
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • TimedDestruction
  • ZNetView
vfx_wolf_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_wolf_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_wood_stack_destroyed
  • Transform
  • Gibber
  • ZNetView
vfx_wraith_death
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
vfx_wraith_hit
  • Transform
  • ParticleSystem
  • ParticleSystemRenderer
  • ZNetView
  • TimedDestruction
VikingShip
  • Transform
  • MeshFilter
  • Rigidbody
  • Ship
  • ZNetView
  • ZSyncTransform
  • Piece
  • WearNTear
  • ImpactEffect
  • LODGroup
vines
  • Transform
  • ZNetView
  • WearNTear
  • LODGroup
widestone
  • Transform
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • Destructible
  • StaticPhysics
widestone_frac
  • Transform
  • MineRock5
  • ZNetView
  • LODGroup
  • LodFadeInOut
  • StaticPhysics
windmill
  • Transform
  • Piece
  • ZNetView
  • Smelter
  • LODGroup
  • WearNTear
  • Windmill
  • LodFadeInOut
Wishbone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
WitheredBone
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • Floating
Wolf
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • CharacterDrop
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • FootStep
  • Tameable
  • Procreation
Wolf_cub
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • FootStep
  • AnimalAI
  • Growup
Wolf_Ragdoll
  • Transform
  • LODGroup
  • ZNetView
  • Ragdoll
WolfFang
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
WolfPelt
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
Wood
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • Floating
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
wood_beam
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_beam_1
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_beam_26
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_beam_45
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_door
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • Door
  • Animator
wood_dragon1
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_fence
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_floor
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_floor_1x1
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_gate
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • Door
  • Animator
wood_ledge
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
  • Ledge
wood_pole
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_pole_log
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_pole_log_4
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_pole2
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_roof
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_roof_45
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_roof_icorner
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_roof_icorner_45
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_roof_ocorner
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_roof_ocorner_45
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_roof_top
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
wood_roof_top_45
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_stack
  • Transform
  • ZNetView
  • Piece
  • WearNTear
wood_stair
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_stepladder
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_wall_half
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • WearNTear
wood_wall_log
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • WearNTear
wood_wall_log_4x0.5
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • WearNTear
wood_wall_roof
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_wall_roof_45
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_wall_roof_top
  • Transform
  • Piece
  • ZNetView
  • WearNTear
wood_wall_roof_top_45
  • Transform
  • Piece
  • ZNetView
  • WearNTear
woodiron_beam
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
woodiron_pole
  • Transform
  • Piece
  • ZNetView
  • WearNTear
  • LODGroup
woodwall
  • Transform
  • BoxCollider
  • Piece
  • ZNetView
  • WearNTear
Wraith
  • Transform
  • CapsuleCollider
  • Rigidbody
  • Humanoid
  • ZNetView
  • ZSyncTransform
  • ZSyncAnimation
  • MonsterAI
  • CharacterDrop
wraith_melee
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
YagluthDrop
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
YmirRemains
  • Transform
  • Rigidbody
  • ZNetView
  • ZSyncTransform
  • ItemDrop
  • ParticleSystemRenderer
  • ParticleSystem
  • LODGroup
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